MARCBLA 3D /bin+src/
|cgb||demo-game (my first 3d engine, stretch, 256 flat textures, sprite-objects) As I know, it's first and lonely hi-color 3d engine for cgb. Sorry, I not made commercial game, half-year been late:(||BUNG 4 amateur compo||8 jan 2001||3-rd|
|Realtime||cgb||demo||LCP'2000||29 july 2000||winner|
|Dimension Of Miracles||cgb||32kb||GBDev'2000||28 august 2000||3-rd|
When you looking into code, made by more clever persons, you can disassembly it into source code, using no$cash emulator. But sorry, this text will not good for including. Because here no loops, many useless data. Use No$2rgbd to correct disassembled files.
download exe as rar /98.440 bytes/
download src as ha /2.618 bytes/